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Applied sciences subject are health education, agriculture, computer science and home science. Computer and home science are optional subjects. Below is the time allocated for each:

 SubjectNo. of lessons per week. Each lesson has 40 mins
1Health education2 lessons
2Agriculture3 lessons
3Computer science (optional)3 lessons
4Home science (optional)3 11lessons

LEVEL LEARNING OUTCOMES

By end of Middle School, the learner should be able to:

1. Apply literacy, numeracy and logical thinking skills for appropriate self-expression.

2. Communicate effectively, verbally and non-verbally, in diverse contexts.

3. Demonstrate social skills, spiritual and moral values for peaceful co-existence.

4. Explore, manipulate, manage and conserve the environment effectively for learning and    

     sustainable development.

5. Practise relevant hygiene, sanitation and nutrition skills to promote health.

6. Demonstrate ethical behaviour and exhibit good citizenship as a civic responsibility.

7. Appreciate the country’s rich and diverse cultural heritage for harmonious co-existence.

8. Manage pertinent and contemporary issues in society effectively.

9. Apply digital literacy skills for communication and learning.

1. AGRICULTURE As an Applied Science Grade 7 Curriculum

ESSENCE STATEMENT 

  • Kenya Vision 2030 recognizes Agriculture as a core factor to development of the country’s economy.
  • The vision resonates with the United Nations Sustainable Development Goal No. 2 which aims to end hunger, achieve food security, improve nutrition and promote sustainable agriculture.
  • The vision is further aligned to the Comprehensive Africa Agriculture Development Programme (CAADP) which aim to achieve sustainable food production systems through resilient agricultural practices for food security and nutrition.
  • Agriculture for junior secondary level will build on competencies introduced in upper primary curriculum contributing to human capacity development.
  • The learning experiences will involve active learner participation conducted through practical, project and Community Service Learning (CSL) activities to develop applicable competencies for sustainable agriculture.
  • The curriculum will focus on developing knowledge, skills and attitudes for conservation of agricultural environment, crop production, and animal production through innovative agricultural technologies using limited resources to enhance food security.
  • The acquired knowledge, skills and attitudes will form a broad-spectrum foundation for development of agricultural competencies for senior school and beyond.

General Learning Outcomes

By the end of Junior secondary, the learner should be able to:

  1. Participate actively in activities for conservation of agricultural environment.
  2. Use scarce agricultural resources through innovative practices to contribute towards health, nutrition and food security.
  3. Grow crops and rear animals as profitable agricultural enterprises through sustainable and ethical practices for self-reliance and economic development.
  4. Apply existing and emerging technology in agriculture, digital and media resources to enhance sustainable agricultural practices.
  5. Appreciate agriculture as a worthy niche for hobby, career development, further education and training.

Agriculture Strands and Sub Strands

Agriculture Grade 7 Curriculum Design has FOUR strands and several sub strands as presented below:

Strand 1.0

Conserving Agricultural Environment

Substrands

1.1 Soil pollution control

1.2 Water conservation measures

1.3 Agroforestry

Strand 2.0

Crop Production

Substrands

2.1 Preparation of planting site

2.2 Crop establishment

2.3 Crop management

Strand 3.0

Animal Production

Substrands

3.1 Animal handling

3.2 General management of pets

3.3 Preparation of Animal Products

Strand 4.0

Agriculture and Technology

Substrands

4.1 Off-season Cropping Techniques

4.2 Framed Suspended Gardens

4.3 Value Addition Techniques

Unique Features of Agriculture Design

The designs comprises learning activities that promote Agriculture as appealing to the target generation and meets diverse society needs

  1. Care for the environment while conducting agricultural activities.
    1. Advocacy on agricultural environment
    1. Simple and innovative water conservation practices in agriculture
  2. Learning activities that promote agriculture beyond conventional culture.
    1. Innovative planting sites to cater for social diversity (ground sites, container sites, on walls, along the fence or along the driveways)

3. Simple Age-appropriate Technology in Agriculture

  • Promotes use of technology in agricultural production practices (search for information, use of digital apps).
    • Simple impacting innovative farming approaches: Framed Suspended Gardens at School.

2. Home Science as an Applied science

Home Science is an applied and integrated science which aims at improving the quality of life for the individual, family and community. It is also anchored on Kenya Vision 2030’s social pillar which promotes education, health, environmental awareness, gender, youth, children, housing, water and sanitation. National Education Sector Plan (NESP) 2015 has shown that Home Science is among other learning areas that expose a learner’s abilities in life. Further, respondents in the Needs Assessment Survey (KICD, 2016) indicated that Home  Science should  be emphasised in the curriculum reforms.

 Home Science is an optional subject in the lower secondary curriculum. As a discipline, it covers aspects of caring for self and the family, foods, nutrition, textiles, clothing, housing  the family, home care, laundrywork, maternal health care and consumer education.

It forms the foundation for learners who want to pursue related subjects and careers at senior secondary and tertiary levels.

General Learning Outcomes for Home Science

By the end of Junior secondary education, the learner should be able to:

  1. Adopt healthy lifestyle through nutritional habits for wellness of self and others.
  2. Apply the principles of consumer education for personal financial management.
  3. Develop skills in fabric choice for construction of garments and household articles.
  4. Adopt healthy hygienic practices at personal and household level.
  5. Build a foundation for further education, career and training.

Appreciate the importance of a healthy environment for the wellbeing of self and others.

Organisation of the strands, sub strands and time allocation

Grade 7 Home Science curriculum design has 4 strands namely:

  1. Foods and Nutrition
  2. Consumer Education
  3.  Clothing and Laundrywork
  4. Caring for the Family
StrandGrade 7-sub strands8-4-4 class 8 topics
1.0 FOODS AND NUTRITION  1.1 Conservation of Food Nutrients 1.2 Small Kitchen Tools and  Equipment 1.3 Cooking Food  Class 7 -Nutritional deficiency diseases(kwarshiokor, marasmus, anaemia) Class 6 -Selection and use of correct cooking equipment Class 6 Different cooking methods for different foods Methods of cooking  
2.0 CONSUMER EDUCATION2.1 Buying goods and services          Class 7; consumer spending -sources of family and personal income -simple budgeting for personal and family income
3.0 TEXTILE AND CLOTHING3.1 natural textile
3.2 sewing machine
3.3seams
-properties of common fabric -clothing and textiles -flat seams -french and open seams
 4.0 CARING FOR THE FAMILY 4.1 household cleaning agents 4.2 special treatment in laundry work             3 lessons per week=90 lessons
 Class 7 Choice and use of cleaning detergents and bleaching agents Class 7 -laundry processes -stain removal -simple home dry-cleaning or valeting -Simple soap making 4lesson per week =120 lessons

Unique features of the Grade 7 Home Science Curriculum design

  • Home Science Grade 7 curriculum design is  broad-based and gives more guidance enabling any Home Science teacher  to use it simply  to guide learners in learning to acquire competencies and values.
  • Vast course concepts can be learnt alongside well planned and strategically organized project  activities such as in stitching using the sewing machine and construction of a simple garment ( making a pillow case or lap bag or a cushion cover or skirt or shorts with  elastic or tie strings).
  •  The design has quite a clear link to concepts learnt in the Primary school curriculum from Grade 1-3 in Hygiene Nutrition Activities as well as what they have acquired in Home Science from Grade 4-6 for continual upgrading of competencies and values.They are as well linked to sub strands learnt in grade 7.
  • Project work and practical activities linked to  self exploration in terms of nurturing and developing  talents and abilities in sub strands such as gardening ideas-G8, cooking methods-G8.

UNIQUE FEATURES

  • It has several  opportunities for experiential learning in problem solving  for instance in improvisation using safe, locally and sustainable resources.
  • It encompasses business ideas and entrepreneurial skills including  financial literacy  e.g  clothing construction, where the learners make clothings or household articles  for enjoyment and entrepreneurial skills.

It offers a basis for further learning at other Grades Grade 8 & 9 & Grade 10-12 of education in Home Science related subjects

3. Health Education as an Applied Science

The Government of Kenya is committed to the improvement of the health and welfare of its citizens. This is demonstrated through its commitment to implement the 17 Sustainable Development Goals (SDGs) of 2015 in which health is a cross cutting issue.

The SDGs numbers 2,3 and 6 aims at addressing zero hunger, good health and well being, clean water and sanitation, which are a key focus in the curriculum. Several government policy documents such the Kenya Demographic Health Survey (2014), the social pillar of the Vision 2030, the constitution of Kenya 2010, Kenya Mental Health Policy (2015-2030) and the Kenya School Health policy (2018) among others, aim at achieving optimal health status and capacity of all citizens through provision of legal frameworks for ensuring comprehensive health service delivery

The introduction of Health education in the curriculum was also highlighted by many respondents as indicated in the Needs Assessment Survey (KICD, 2016).

The health education curriculum is aimed at equipping learners with information on health and instilling positive attitudes towards the promotion of health and prevention of illnesses to enable them contribute to and participate in nation building. Health education will therefore focus on promoting healthy living practices and preventing diseases and disorders in the society.

As a learning area at the junior secondary, Health Education covers;

  • Health and nutrition;
  • Diseases and disorders affecting various body systems;
  • Mental and emotional health;
  • Drug and substance use and abuse;
  • Safety and first aid;
  • Environmental health and sanitation and
  • Human reproductive health.

General learning outcomes 
By the end of junior secondary, the learner should be able to:

  1.  Adopt healthy eating habits and food safety practices to promote health and wellness for self and others.
  2.  Apply the knowledge and principles of prevention and control of diseases and disorders to promote health.
  3.  Promote mental and emotional health for wellness.
  4.  Apply safety and first aid skills to prevent accidents and handle injuries in the community.
  5.  Adopt proper use of medicine and drugs for wellbeing of self and community.
  6.  Practice proper waste management to prevent pollution in the environment.
  7.  Utilize knowledge on growth and development to build healthy relationships

 Apply digital literacy in promoting practices that enhance health and wellness

ORGANISATION OF STRANDS & SUB STRANDS

STRANDSUBSTRANDS
1.0 HEALTH AND NUTRITION        
2.0 HUMAN BODY SYSTEMS
3.0 MENTAL AND EMOTIONAL HEALTH      

4.0 USE OF MEDICINE  
5.0 FIRST AID AND BASIC LIFE SUPPORT    






6.0 ENVIRONMENTAL HEALTH AND SANITATION      
 


7.0 HUMAN REPRODUCTIVE HEALTH      
1.1 Introduction to Health Education (2 Lessons) 1.2 Health promotion (3 Lessons) 1.3 Nutrients and their functions in the body (4 Lessons)
2.1Digestive system (4 Lessons) 2.2 Excretory system (4 Lessons) 2.3 Circulatory system (4 Lessons)

3.1 Mental health (4 Lessons)
3.2 Mental health in the community (3 Lessons


4.1 Safe use of medicine (5 Lessons)
5.1 First Aid (3 Lessons)
5.2 First aid for common accidents and injuries (4 Lessons)
5.4 Road safety(3 Lessons)


6.1 Environmental Health(3 Lessons)
6.2 Environmental contaminants (3 Lessons)
6.3 Infection prevention and control (5 Lessons

7.1 Pubertal growth and development (3 Lessons)
7.2 Practices associated with reproductive health (3 Lessons)

TOTAL NUMBER OF LESSONS ALLOCATED: 60 2 LESSONS PER WEEK  

UNIQUE FEATURES OF THE CONTENT AND PEDAGOGY

Health Education blends knowledge from the biological, environmental, psychological and medical sciences to achieve positive health outcomes in the community for a healthy population.

This will empower the learners to develop competences to enable them maintain their physical, social, mental and emotional health.

4. Computer Science As an Applied Science

Computer science is concerned with how computer systems work, and how they are designed and programmed.

The curriculum will focus on developing computing skills as well as preparing future specialists in computer related fields

The learning experiences will involve active learner participation conducted through practical and experiential learning activities.

The acquired knowledge, skills and attitudes will form a strong foundation for development of computational thinking competencies for learners who wish to specialize in STEM pathway.

 The curriculum for computer science responds to the demands of the 21st Century and the aspirations captured in the Constitution of Kenya 2010, Kenya Vision 2030 and National ICT policy of Kenya 2016 (revised 2020).

By end of Junior School, the learner should be able to:

  1. Apply computer fundamental knowledge and skills in everyday life.
  2. Demonstrate ethical behaviour, security and safety when using computers.
  3. Acquire foundational knowledge and skills in computer networks and programming.
  4. Exhibit competency in the use of computers to adapt to fast-changing technological world.
  5. Appreciate the use of computers in managing pertinent and contemporary issues in society.
  6. Promote an inquiry-based learning that provokes interest for further education and training in computing disciplines.

TIME ALLOCATION

Strands  Number of lessons  
1.0 Foundation of Computer Science  43
2.0 Computer and society  14
3.0 Computer Networks  15
4.0 Computer Programming  18
TOTAL90

STRANDS AND SUB STRANDS

STRANDSSUBSTRANDSPedagogical and content approach
Foundation of Computer Science                                         2.0 Computer and society                   3.0 Computer Networks           4.0 Computer Programming        1.1 Computer concepts 1.2 Evolution of computers 1.3 Generations of computers 1.4 Classification of computers 1.5 Computer user environment 1.6 Physical parts of a computer 1.7 Hands on skills concepts 1.8 Computer Systems Overview 1.9 Computer Hardware concepts 1.10 Input devices 1.11 Central Processing Unit (CPU) 1.12 Output devices 1.13 Ports and Cables 1.14 Computer setup   2.1  Physical Safety of Computers 2.2  Health and Safety 2.3  Repetitive Strain Injury (RSI) 2.4  Data Safety in Computers 2.5  Online Safety concepts  2.6  Online Identity Safety    3.1  Computer Network concepts 3.2  Connecting to a Computer Network 3.3  Internet concepts   4.1  Computer programming concepts 4.2  Visual Programming Concepts 4.3  Interacting with Visual Programming  Inquiry Based LearningCollaborativeSelf-directed learningReflective                                   Inquiry Based LearningCollaborativeSelf-directed learning Reflective           CollaborativeSelf-directed learning Reflective       Inquiry Based LearningCollaborativeSelf-directed learning  

Unique features of the design

The design for computer science:

  • has mainstreamed all the core competencies, values and PCIs which will be developed through engaging learners in formal and non formal activities as specified in the suggested learning experiences across the sub strands.
  • provides an opportunity to evaluate the learning process through formative and summative assessment
  • offers a broad opportunity for the learner to;

          – develop the 21st Century skills,

          – serve the community by applying what they have learnt

          –  explore talents, interests and abilities before the selection of pathways in Senior               Secondary.

Difference between the grade 7 design and 8-4-4

  • The subject name was computer studies but now is computer science
  • The new areas introduced include:-

    – Online Safety concepts 

    – Online Identity Safety 

    – Connecting to a Computer Network

    – Internet concepts

    – Visual Programming Concepts

    – Interacting with Visual Programming

GENERAL PEDAGOGICAL APPROACHES For Applied Science Subjects

The learners learn the concepts by themselves and demonstrate what they have learned.

The facilitator explains and demonstrates to make the concept clear and help learners apply in real life situations what they have learned.

Some of the Methodologies applied in applied sciences include;

  • Collaborative learning: Group based learning tasks
  • Inquiry-based learning: Problem-solving tasks
  • Reflective learning : Contemplative learning tasks/reviews
  • Self-directed learning : Exploratory tasks/discovery tasks
  • Collaborative learning. During training, allow small groups to get together and individuals share their learning experiences with others, and apply them in real life situation. The facilitator should join certain groups to listen in and answer questions that may arise. In the learning process the facilitator and learners all participate in discussion. During discussion, the facilitator spends some time listening while the learners spend sometimes talking. This will enable the learners to share experiences, ideas and attitudes with the peers.
  • Inquiry-based learning: This is may involve the situations and problems the learners will experience in their learning process. It could be case-study based, where a pre-prepared situation is disseminated to small groups who use their experience to work on it, or specific issues and challenges that the learners have proposed. This will enable the learners to imagine themselves in these situations and discuss on the answers. The learners may also set questions or scenarios and ask them to go on-line to search for the answers and report back to the rest of the group later.
  • Reflective learning: Allow learners to spend at least five minutes reviewing and sharing what they have learned, and discussing the actions they are going to take. As a facilitator reflective time gives you time to contemplate learning points and decide which areas worked well, worked less or did not work, during learning process. This may be achieved through answers provided by learners and the questions they ask. Facilitators can use this information to repeat or modify an explanation to improve learning.
  • Self-directed learning: learners are able to explore and discover rather than just listen and remember. Interactive online learning may provide learners with opportunities to learn on their own and at their own pace. The technologies that support these activities could include wikis, online quizzes, blogs and discussion boards.

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