CBC Curriculum Design: sub-strand 6.1 Creating Shapes and Forms
Specific Learning Outcomes
By the end of the sub-strand the leaner should be able to:
- Interact with the gadgets freely for familiarization
- Display the ability to operate the gadgets for creating shapes
- Create shapes using electronic gadgets for creativity
- Appreciate own created shapes for fun
Suggested Learning Experience
- Guide learners to operate electronic gadgets
- Guide learners to open relevant ICT application(Program)
- Guide learners to create shapes using ICT application
- Learners to observe safety on the use of ICT devices
- Learners to store ICT devices
Key Inquiry Questions
- What electronic gadget did you use to create forms and shapes?
- What shape can you create?
- How did you operate electronic gadgets to create shapes and forms?
Core Competence
Creativity and imagination
Learning to learn
Critical thinking and problem solving
Link to Pertinent and Contemporary Issues
• Education For Sustainable Development: Disaster Risk Reduction; Safety
Link to other learning areas:
• Mathematics, Language
Non-Formal Activity to support learning through application:
• Visit a supermarket
Resources: ICT Devices (iPad, desktop computer. Laptop)
Link to Core Values
• Responsibility, Respect
Suggested Community service learning
• Interact with parents and other siblings
Suggested Assessment
Observation, own assessment, question and answer
Suggested Assessment Rubrics
Exceeding Above Expectation
- Can name electronic gadgets
- Can open relevant ICT programm
- Uses the gadgets confidently
Meeting Expectation
- Can name electronic gadgets
- Can open relevant ICT programm
- Attempts to use the gadgets
Approaches Expectations
- Attempts to name some electronic gadgets
- uses the gadgets with assistance
Below Expectation
- cannot name electronic gadgets
- cannot sue the gadgets